Generate clues. One player is the Cluer. They open the Clue Generator, pick a difficulty, and secretly look at the three clues — one for each ring:
Attribute — a physical property (e.g. "Can be eaten")
Context — where or how it's found (e.g. "Found in a kitchen")
Word — a spelling/phonetic rule (e.g. "Has exactly 5 letters")
Seed the board. The Cluer draws cards on the Board and places three of them into their correct areas on the Venn diagram. The other players can see these placements but not the clues.
Take turns. The remaining players go turn by turn. On your turn, take any card from the hand and place it in the area where you think it belongs. You don't know the categories — you're reverse-engineering them from what's already on the board. The Cluer says whether the placement is correct:
If correct, you keep going — take another card and place it.
If wrong, your turn ends.
Draw. If the hand has fewer than five cards at any point, hit Draw to refill it back up to five.
Win. The first player to place five cards correctly in a single turn wins.